NLSC Forum • What do you want to see in NBA Live 16's Dynasty Mode? (2024)

- Be influenced by Football Manager 14 and NFL Head Coach 09

-To have Dynasty Mode similar to NFL Head Coach 09 or at least have some of its features like different interpretations of player ratings according to the system, philosophy, or team the players are on,trade/free agent acquisition auction system,player behavior that players have different personality traits and characteristics that affect how they perform and how happy they are, more authentic pre-draft and draft according to the team needs.

- Hot and cold streaks could help in Dynasty by adding some strategy to the mode by choosing between putting the best players at that moment (and players that have chemistry or fit the system) instead of putting the players with the best overall on the starting 5 or not, those streaks would affect players ratings depending on player's consistency ratings.

-It could be interesting is if on Dynasty our European draft picks could play in Europe a couple of years if there isn't the urgency of having them now, or not signing some players but having their rights which could be used in trades.

-Revamp the Draft on Dynasty mode, only choosing five players to scout once is stale, shallow and lack any kind of interest in trying to rebuild via drafts. Let us scout players like previous Live games and bring more life to the draft like Madden 25.

- The ability to recruit free agents similar to how was done on previous NCAA Football games (Interviews, phone calls, offers, etc to attract free agents).

- To have the ability to know how the upcoming draft classes are going to be in the next few years (weak, normal or strong).

- Have the ability to create a team and have the option to use it as an expansion team. Maybe they could create the option like Fifa's Creation Center or NCAA's Teambuilder.

- Have the option to choose to begin Dynasty mode as an Assistant Coach and have limited things to do. If you perform well you can be offered to be HC of some team.

- To receive offers from other teams offering salary and staff point on Dynasty Mode, it was like a reward for my work in my opinion.

- Specific commentary (stats, standings, streaks, players, MVP candidates, etc)

- Three or four-team trades

- Chemistry and specific lineups to have more importance on gameplay

- More GM/coach interaction with players

- Sportscenter with news around the league, highlights, stories, rumors, etc (like NFL 2K5 had)

- ESPN rumors and news (like NBA Live 06 had)

- Offseason overhawl

- Bring something similar to Transfer Deadline Day from FIFA to Live. Instead of being about transfers like FIFA is about, it could be integrated something like that but for the trade deadline. Trade deadline day tends to be an interesting and tense day, with lots of speculation about which teams will try to upgrade their team on their way to the playoffs, if there's going to be a superstar swap, teams blowing up preparing for a rebuild, with lots of rumors. As it is right now that day is an afterthought on Dynasty Mode so this could spice up the mode and give more meaning to the day.

- It'd be great if besides scouting prospects ratings we could find out their tendencies to see if they could fit into our team's system and expectations for the vacant spot in our roster.

- I haven't seen any Mock Draft after the Draft Lottery which could be interesting to know if the player you want is expected to be chosen before or after your pick in order to trade up or down.

- Also, in my opinion it would be more helpful if users could get some kind of info about the prospect besides school, position, size, weight and projection; how about hometown, college stats, Draft Combine stats and NBA comparison? What I was considering about the Draft Combine was that you could use the different info that you could get from it and estimate how that could translate into ratings; for example a 41.5 inches on the Max Vertical Leap would be between a 80 and 85 on Jumping rating, 3.14 second in the Three Quarter drill would be between 85 to 95 Speed rating, those gaps would be reduced by scouting the player before the draft.
Another thing I wasn't sure if scouting should show player ratings, maybe if they do scout ratings those aren't necessarily the real rating the prospect is going to have, it could depend on the quality of your scouts; perhaps one of your scouts says X player will have 77 on 3 point shooting but he really has 59 and he makes the mistake because he’s an E scout. If not then maybe there could be several categories rated up to 10 like NBA Draft.net has (athleticism, size, defense, intangibles, NBA ready, potential, etc). Also there could be a couple paragraphs or lines about each prospects strengths and weaknesses.

- I feel salaries on Dynasty Mode should be dictated by stats and not so much on ratings. Players are payed based on their production during the past year more times than not, independent of their "ratings" if a player has a good year he usually get payed more than an underperforming better player, there's a reason many players play better during their contract years.
Also salaries should be according to their positions. Nowadays centers are payed more than other positions comparing the quality on their positions, so it would be more real if on Live 15 the average salary of centers is higher than point guards for example.
Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency on Live 16.

- Several features from NBA Live 07 which I liked and gave a lot of depth to Dynasty Mode:

    Hire staff: assistant head coach, assistants, trainers, scouts; each with age, expected salary and years, specialty (which for example be leadership, development, league insider for assistant head coaches), ratings and teams interested. There’s a cap to hire them and could change based on how you did in the previous seasons.
    Training camp: focus on offense, defense and athletics.
    Players’ satisfaction being affected by market, roster stability, win percentage, playing time, team talent, bench order, team events and team chemistry.
    Team chemistry would be affected by those players’ satisfaction plus how well players’ got with each other and forming the starting lineups and different units that played well could depend on the synergy between the five players.
    Player fatigue through the season affected by minutes played, team events like practices, back to back games, road trips, age and games played.
    Rumors about signings, trades, releases, team chemistry, retirements which could be true or false; knowing these would be useful if you’re trying to sign a player or make a trade with someone who could be on the trade block.
    Player evolution through the year, they can slim down or gain weight affecting their athletics ratings and improve ratings via potential and playing time.
    Rookie scouting through the season with scouts and being able to play with or against them during the offseason to get a feel of them
    While drafting a player there are tabs indicating Team Weakness with players who could fill those needs and ESPN Comments on the players available that you’re going through, draft grades on the picks.
    Can separate free agents in all available, affordable, mid-level exception, minimum, waived, qualified veterans.
    Being able to trade during the off-season.
    Being able to be released by the team owner or being offered a position from another team.
    Being able to know before the off-season the projected draft class and if it’s strong, normal or weak.
    Train players on your team on offense, defense or athletics.
NLSC Forum • What do you want to see in NBA Live 16's Dynasty Mode? (2024)
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